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Hi! I'm

Rolandson Thomas

Gameplay & Technical Designer

And welcome to my portfolio.

About Me

My name's Rolandson Thomas.

I'm an enthusiastic and ambitious Games Designer with a general focus on Gameplay and Systems design.

Whether I'm part of a team or I'm leading one, I'll simply never get tired of collaborating, sharing & learning everything I can with colleagues on projects in order to make the kind of immersive experiences that people just can't wait to get lost in.

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Software

Known

Key

Confident: ++

Good: +

Engines

++ Unreal Engine 4/5

+ Unity

Productivity / DevOps

++ Diversion, ClickUp, Visual Studio, Trello, Miro

+ Git, JetBrains Rider

Projects

Role: Solo Developer

 

Contribution:
Multiplayer Features & Replication, NPC AI, GAS, Event System AI, Gameplay, Level & System Design

Asymmetrical Hero vs. Villain 1-v-1 Online Multiplayer Arena Fighter game, made with UE5 blueprints. Started in 3rd year of university, with plans to be released on Steam in the future.

 

More info to come soon!

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Roles: Project Manager, Lead Programmer, Lead Gameplay & Systems Designer, Producer, Narrative Designer

Contribution:
Project Management, Leadership, Project Architecture, Game Design, Narrative Design, ClickUp & Documentation Management 

An in-development Roguelike Deckbuilding Card Battler developed using Unreal's GAS framework.

Roles: Game Designer, Scrum Master, Audio Designer

 

Contribution:

General Gameplay Design, UI Design, Role, Tool, Consumables & World Item system design, Surface Level Design, Narrative & Game Audio.

Online 8-player Collaborative Co-op Multiplayer Mining game developed for my Game Design MA. 

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Roles: Producer, Scrum Master, Game Design, Narrative Lead, Programmer

 

Contribution:
Project Management (Trello/Miro), Narrative, Boss Enemy AI & Mechanics, Level Design

A Narrative driven Roguelite-platformer based on Arthurian Legend... if they were Mushrooms! This Masters degree project features puzzles, boss battles and surprising twist at the end.

Roles: Game Designer, Narrative Designer

Contribution:
Initial Idea, Map Design, Narrative, Level Design, Game Balance.

An analogue board game prototype where you take real photographs to hunt for Ghosts!

Ghost Hunters Board
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Roles: Team Lead, Game Designer, Narrative Designer, Programmer

 

Contribution: Systems Design & Implementation, Gameplay Design, Custom UE5 Beginner Tutorials, Art Direction, Narrative

A 3-week Casual Management Sim project, where you play as an Antivirus software employee, trying to keep your (irresponsible) user's PC safe!

Role: Solo Developer

 

Contribution:

Everything except the creation of model & audio assets - including but not limited to: Game Storyline & Prequel Lore, Science & Quantum Mechanics-based Ability Design, Blueprints-based Prototype.

Solo-developed story-driven Action RPG incorporating Quantum Mechanics, Physics & Philosophy in its story and ability system.

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Projects
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Project
Info
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Contact

Please find my contact information here. Let's connect!

07538906752

CV

Click the button to the right to access a copy of my CV.

Info

© 2026 by Rolandson Thomas. 

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