
About Me
My name's Rolandson Thomas.
I'm an enthusiastic and ambitious Games Designer with a general focus on Gameplay and Systems design.
Whether I'm part of a team or I'm leading one, I'll simply never get tired of collaborating, sharing & learning everything I can with colleagues on projects in order to make the kind of immersive experiences that people just can't wait to get lost in.

Projects
Role: Solo Developer
Contribution:
Multiplayer Features & Replication, NPC AI, GAS, Event System AI, Gameplay, Level & System Design
Asymmetrical Hero vs. Villain 1-v-1 Online Multiplayer Arena Fighter game, made with UE5 blueprints. Started in 3rd year of university, with plans to be released on Steam in the future.
More info to come soon!
Roles: Project Manager, Lead Programmer, Lead Gameplay & Systems Designer, Producer, Narrative Designer
Contribution:
Project Management, Leadership, Project Architecture, Game Design, Narrative Design, ClickUp & Documentation Management
An in-development Roguelike Deckbuilding Card Battler developed using Unreal's GAS framework.
Roles: Game Designer, Scrum Master, Audio Designer
Contribution:
General Gameplay Design, UI Design, Role, Tool, Consumables & World Item system design, Surface Level Design, Narrative & Game Audio.
Online 8-player Collaborative Co-op Multiplayer Mining game developed for my Game Design MA.
Roles: Producer, Scrum Master, Game Design, Narrative Lead, Programmer
Contribution:
Project Management (Trello/Miro), Narrative, Boss Enemy AI & Mechanics, Level Design
A Narrative driven Roguelite-platformer based on Arthurian Legend... if they were Mushrooms! This Masters degree project features puzzles, boss battles and surprising twist at the end.
Roles: Game Designer, Narrative Designer
Contribution:
Initial Idea, Map Design, Narrative, Level Design, Game Balance.
An analogue board game prototype where you take real photographs to hunt for Ghosts!
Roles: Team Lead, Game Designer, Narrative Designer, Programmer
Contribution: Systems Design & Implementation, Gameplay Design, Custom UE5 Beginner Tutorials, Art Direction, Narrative
A 3-week Casual Management Sim project, where you play as an Antivirus software employee, trying to keep your (irresponsible) user's PC safe!
Role: Solo Developer
Contribution:
Everything except the creation of model & audio assets - including but not limited to: Game Storyline & Prequel Lore, Science & Quantum Mechanics-based Ability Design, Blueprints-based Prototype.
Solo-developed story-driven Action RPG incorporating Quantum Mechanics, Physics & Philosophy in its story and ability system.
Info
Contact
Please find my contact information here. Let's connect!
07538906752
CV
Click the button to the right to access a copy of my CV.






