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Profit Pits Design Blog
This blog is an overview of my creative input for the Profit Pits project, a multiplayer project created in Unity 6 for my MA Game Development (Design) degree at Kingston University.
May 4, 202510 min read




TODO: Event System EQS and I've been over-engineering optimisation.
Added initial countdown when players load into the level, however the countdown is not synced. Will put the main countdown in the game...
Apr 5, 20242 min read


Succesful LAN Connection Test
Tested the session connection on different computers on the same system today. Learned how to package a development build and after a few...
Mar 19, 20241 min read
TODO: Session UI & Pause Screen
Started Session UI. Created most of the widgets, just need to complete the Find Session one, then include the functionality. Also created...
Mar 18, 20241 min read


IN PROGRESS: Level Design Research
Researching level design for combat games, and a Spider-Man (2018) deep-dive before creating a map plan for N:S.
Mar 15, 20241 min read


A Handy Method to Optimise Some Animations
A little tip for optimising repeating animations on objects in Unreal
Mar 14, 20242 min read


MassAI Civilians, City Sample Crowds & XP system
How I tried (and failed) to implement City Sample Buildings & Crowds to N:S.
Mar 1, 20244 min read


Henchmen AI & Ambient music
Implementing the Henchmen AI, and also character-specific ambient audio for the Player.
Feb 17, 20242 min read
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