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Critter Creator Blog
Week 25/09/2023: This sprint wasn't about getting work sorted, but more about formulating ideas and preparing to start development of the...
Jan 8, 20244 min read


Creating the Minion NPC Base
This week I made a start on a base class for Minion NPCs.
Jan 4, 20241 min read


Creating Events & Targeting System
Creating a base object for events that reward players with Paradigm Points on completion.
Dec 22, 20232 min read


Fixing Attack Replication Issues
I encountered two major problem with replication. The first was that the animation for the 3-hit basic attack combo when initiated on the...
Dec 6, 20232 min read


Networking Unlocked. Time to Optimise.
The day after I implemented replication, it was time to apply it to some of the other features I had implemented. To start with, I found...
Oct 23, 20232 min read


BIG DAY. Setup Core Multiplayer Structure
Watched lots of videos to understand my first issue - WHERE DOES EVERYTHING GO!? The premise of a simple game manager is a lot more...
Oct 22, 20233 min read


Planning for C++
One of my project aims is to increase my comfortability with using C++ in Unreal Engine. To help achieve this, I spent a lot of time...
Oct 20, 20233 min read


Fleshing out Animations
Added abstraction to 3 hit combo animation logic in the Player Character's base class. The previous version played the animation from the...
Oct 11, 20233 min read


First Addition - Basic Attack Combo
I have decided to focus on the more combat-specific parts of my game first, as I believe they will require possibly the most work,...
Aug 22, 20231 min read
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