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Tír na nÓg: The Rescue of King Dagda

An Irish mythology inspired 3D single player puzzle video game that is currently in development.

Date

2026

Role(s)

Programmer

Contribution

Engine/Software

Unreal Engine 5 C++/BP

Key Skills / Features

  • Teamworking

Team Size

15+

Voluntary role to aid indie studio Hawthorn House in the development of their first game, Tír na nÓg: The Rescue of King Dagda.


I have joined as a Game Developer (Programmer), in which I am responsible for implementing game mechanics and other features.


About the game


This is a 3D single player adventure puzzle game inspired by Irish Mythology built in Unreal Engine 5 with scope for role playing elements where you play as Narah.



Concept art of Narah, by Cliodhna O'Loingsigh
Concept art of Narah, by Cliodhna O'Loingsigh

Narah is a curious young girl with an adventurous spirit, unaware of her past and oblivious of her future.


Her inquisitive nature encourages her to follow wisps deep into an ancient forest, leading her to a temple. There, Narah uncovers primitive text carved into a stone plaque, but little does she know that her attempts to recite it will transport her through the veil to the mystical realm of Tír na nÓg.


A land once powerful and alive with magic now lays in ruin, slowly dying after the one true King was overthrown by the Femorians, a hostile supernatural race of beings. Narah finds herself trapped, the only one with the power to send her back through the veil is King Dagda himself.


Narah must embark on an adventure, collecting four treasures of the Tuatha Dé Danann to rescue the one true King and restore Tír na nÓg to it’s former glory. Along the way, she will encounter beings and creatures of legend, explore the enchanted landscapes she read about in fairytales and uncover the truth of her past.


You can follow the development of Tír na nÓg: The Rescue of King Dagda by following Hawthorn House's socials here!

© 2024 by Rolandson Thomas. 

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