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Devlog #1 - Setting Up

  • Writer: Roland Thomas
    Roland Thomas
  • Jul 25, 2023
  • 1 min read

To start with, I have Unreal Engine 5.21 (the latest to date) downloaded as set up with the necessary plugins I believe I'll be needing.


I've done a starting search for assets - and found a few free ones I think will be useful for my project to start with, on Mixamo and the Unreal Marketplace.


I've also set up a workspace on Trello for the project, with boards dedicated to Design, Research, Scrum, Sound & Documentation.


In the Trello I've put in some starting information and plans I have for the project, as well as setting up the Scrum board with the different categories (epics) and starting parts to implement for the project. As I add things to implement in the backlog, I will categorise them in their relevant epics, so I have vision over the overall progress of each aspect of the game.


The following list may change as I go along but I've broken the beginning Epics down to:

  • Hero

  • Villain

  • Systems

  • UI

  • Sound

  • Map

  • AI

  • Combat

  • Networking


As I continue with this, I will use this board to plan and manage what parts to implement as I develop the game.

 
 
 

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